Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Mar 05, 2011, 12:14 PM // 12:14   #61
Desert Nomad
 
Wrath of m0o's Avatar
 
Join Date: Apr 2005
Location: Boston Ma.
Guild: Is That Your Build[HaHa]
Profession: P/W
Advertisement

Disable Ads
Default

Bark! Bark! Bark!

"How typical of humans. You have to band together in order to overcome things? Please."

/laugh

My thoughts exactly..

Last edited by Wrath of m0o; Mar 05, 2011 at 12:37 PM // 12:37..
Wrath of m0o is offline   Reply With Quote
Old Mar 05, 2011, 08:27 PM // 20:27   #62
Pre-Searing Cadet
 
Join Date: Jan 2009
Default

My critique is that the travel interface is too cumbersome. There are more people in Ice caves of sorrow than embark beach because you only have a button click to enter the mission there. In EB, you have to run all the way to the correct person and have a lengthy chat. If there were a "travel" button with a travel menu like the "enter mission" button, then people may see EB as a convenience rather than a hassle. It would be even less hassle if you jumped straight into the mission from EB. (It would be REALLY popular if you could jump straight into a DUNGEON from EB).
Skrilling1 is offline   Reply With Quote
Old Mar 05, 2011, 08:36 PM // 20:36   #63
Forge Runner
 
BlackSephir's Avatar
 
Join Date: Nov 2006
Profession: A/N
Default

Quote:
Originally Posted by Pheenix Down View Post
It's already taken over by trade spamming and Shing Jea quality conversations. Alas, I had such high hopes for it.
It seems you're upset about gw players' stupidity, not EB itself.

And the majority of players, actually, majority of people in anything, ever, being stupid isn't exactly new.

Last edited by BlackSephir; Mar 05, 2011 at 08:41 PM // 20:41..
BlackSephir is offline   Reply With Quote
Old Mar 05, 2011, 09:26 PM // 21:26   #64
Grotto Attendant
 
Abedeus's Avatar
 
Join Date: Jan 2007
Location: Niflheim
Profession: R/
Default

Quote:
Originally Posted by I Jonas I View Post
bad idea to introduce something that is supposed to encourage people to group together at the same that you let people have something that discourages it
At the same time something that discourages? But I thought you could team up with random people 6 years ago... My bad, I guess :/
Abedeus is offline   Reply With Quote
Old Mar 05, 2011, 10:01 PM // 22:01   #65
Underworld Spelunker
 
MithranArkanere's Avatar
 
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
Default

Quote:
Originally Posted by Pheenix Down View Post
It's already taken over by trade spamming and Shing Jea quality conversations. Alas, I had such high hopes for it.
As if. The only spaming I see is the damn guild spamming.

Traders still stick to Kamadan and LA, when they actually SHOULD go to EB.
You can just collapse the trade section and hide the trade chat, and it's as if they weren't there.

As for Shing Jea conversations, they are fine. It's good to have people socializing.

But the guild spammers, they should just... I don't know... suffer from sudden cardiac death or something.
They won't use the search panel, since they usually are trading too, so they want the search message for their trades, and keep using the local chat to spam unwanted messages ever 3 seconds.
They are like innocently walking on the street and suddenly being approached by a mad man that decides to follow you for hours, shouting at your ear.

Are they getting paid for annoying players or something?
MithranArkanere is offline   Reply With Quote
Old Mar 05, 2011, 10:56 PM // 22:56   #66
Jungle Guide
 
Join Date: Jul 2006
Location: guildhall
Guild: [DETH]
Default

ive tried pugging abit today, and not just embark beach, and either theres nothing much happening, other than being told its easy with heros :\

i see people forming for zb though, but thats it pretty much. oh and paying for a run through a dungeon
pingu666 is offline   Reply With Quote
Old Mar 05, 2011, 11:22 PM // 23:22   #67
Pre-Searing Cadet
 
WolfSoul's Avatar
 
Join Date: Oct 2010
Location: Belgium
Guild: Forces of Tao
Default

I don't get the Zaishen Scouts 100 %.. if you click on Travel on your full map Embark is one of the destinations.. so those scouts are part pointless?
WolfSoul is offline   Reply With Quote
Old Mar 05, 2011, 11:28 PM // 23:28   #68
Wilds Pathfinder
 
TheGuildWarsPenguin's Avatar
 
Join Date: Aug 2005
Location: Los Angeles, California
Guild: Picnic Pioneers
Profession: E/
Default

Quote:
Originally Posted by WolfSoul View Post
I don't get the Zaishen Scouts 100 %.. if you click on Travel on your full map Embark is one of the destinations.. so those scouts are part pointless?
Maybe to let people who aren't aware that Embark Beach was implemented know that it's open.

Besides that, can't see any reason for them being there.
TheGuildWarsPenguin is offline   Reply With Quote
Old Mar 05, 2011, 11:31 PM // 23:31   #69
Pre-Searing Cadet
 
WolfSoul's Avatar
 
Join Date: Oct 2010
Location: Belgium
Guild: Forces of Tao
Default

Well yea for inexperienced players that could do it
WolfSoul is offline   Reply With Quote
Old Mar 06, 2011, 12:29 AM // 00:29   #70
Jungle Guide
 
Shadowspawn X's Avatar
 
Join Date: Jun 2005
Guild: Fellowship of Champions
Profession: R/E
Default

There was no reason for Embark Beach, which is why no one is using it. It is a solution for a problem that doesn't exist. If they moved the ZV to a sign post at GToB no one would ever go there.
Shadowspawn X is offline   Reply With Quote
Old Mar 06, 2011, 12:40 AM // 00:40   #71
Krytan Explorer
 
TheGizzy's Avatar
 
Join Date: Oct 2010
Location: A giant mitten
Guild: TeAe
Profession: E/R
Default

Quote:
Originally Posted by MithranArkanere View Post
Are they getting paid for annoying players or something?
Some of the guilds pay "recruiters" with platinum for however many people they recruit.

Best thing you can do is report them for spamming. They tend to jump districts a lot, to keep from being reported... so what will often happen is you see them spamming, you type in "/report in-game-name" and by the time you've hit "enter," they've changed districts.

The way around that is, when you see them spamming, type the full report text out - "/report in-game-name" and then copy it (or leave it waiting if you're not chatting with someone else). Wait about 2 minutes for them to make the cycle through the districts, and as soon as their spam pops up (paste first, if need be), hit enter.

I've yet to find any of them that are faster at leaving the district than I am at hitting "enter." LOL
TheGizzy is offline   Reply With Quote
Old Mar 06, 2011, 04:19 AM // 04:19   #72
Desert Nomad
 
Wrath of m0o's Avatar
 
Join Date: Apr 2005
Location: Boston Ma.
Guild: Is That Your Build[HaHa]
Profession: P/W
Default

Correct me if im wrong, but i dont belive anet bans people for trying to get people to join their guild.
Wrath of m0o is offline   Reply With Quote
Old Mar 06, 2011, 08:52 AM // 08:52   #73
Academy Page
 
Join Date: Dec 2007
Default

Please answer me this:

Why the need for a new location? all the features of Embark Beach should have just been added to Great Temple of Balthazar (MANY people like to chat and organize inventory there).

Btw can we implement a Warp-To-Their-District feature by simply double clicking them in the window or a button?
SongOf is offline   Reply With Quote
Old Mar 06, 2011, 09:24 AM // 09:24   #74
Desert Nomad
 
Kaida the Heartless's Avatar
 
Join Date: May 2006
Profession: N/
Default

Quote:
Originally Posted by Essence Snow View Post
Yeah I agree it's too early......I did manage to get a group for the newly instated ZV.but, I did notice that it's mainly trade. ..imo they should do away with trade there
This. TwelveCharactersDangit
Kaida the Heartless is offline   Reply With Quote
Old Mar 06, 2011, 10:12 AM // 10:12   #75
Desert Nomad
 
EPO Bot's Avatar
 
Join Date: Aug 2006
Profession: Mo/N
Default

I'm still finding pugs just fine. However those pugs are made on the mission outposts themsleves.
EPO Bot is offline   Reply With Quote
Old Mar 06, 2011, 05:14 PM // 17:14   #76
Furnace Stoker
 
AngelWJedi's Avatar
 
Join Date: Sep 2008
Location: orlando,florida
Guild: Society of Souls [Argh]
Profession: Rt/E
Default

Quote:
Originally Posted by Wrath of m0o View Post
Correct me if im wrong, but i dont belive anet bans people for trying to get people to join their guild.
i think its because some people will spam the message like 10 more times in a row. like this spamming would get us to join them. lols
AngelWJedi is offline   Reply With Quote
Old Mar 06, 2011, 07:01 PM // 19:01   #77
Pre-Searing Cadet
 
Join Date: Jan 2009
Default

I would like to add to my critique a fairly alarming logical quasi-proof regarding EB. The following assumptions are included in this argument:

1) Given a pair of specific points, one representing a start "situation" and the other representing a desired end "situation" (vanquishing goals, missions, etc), any given human will attempt to follow the *apparent* path of least resistance in traversing from start to finish, where humans have the power of choice to determine what the end point is. (Finishing a mission fast and smelling the roses along the way are two different end goals)

2) Given a list of possible end goals (described previously), the *majority* (not all) of humans will choose an activity that advances them toward some form of achievement. (i. e. creates *apparent* progress toward a desired end goal)

3) I can be argued that traveling to a desired mission outpost from a random location is faster using map travel than EB in many situations.

Now to include the relevant facts regarding EB and guild wars as a whole:

1) EB only connects to *mission* outposts, not every outpost.
2) The developers have gone to great lengths in campaigns released later than prophecies to ensure the missions therein are completed consecutively.

Now to follow the given data to some meaningful conclusions:

At any given time, due to the linearity of campaign mission progression, a character will have at most 4 active normal mode missions to complete that could be entered with a team of a possible 52 missions (Tihark orchard being a solo mission). At any given state, a player is incapable of completing missions ahead of these possible 4 (fact 2), and unwilling to complete missions behind these possible 4 (assumption 2). This logic does not extend to Hard mode, where a player (assuming they completed normal mode first) has access to any mission in any order. However, that player will still be unlikely to repeat any HM missions they have already done (assumption 2).

Zaishen missions add the alure of *apparent* progress to the act of re-completing a previously completed mission. Therefore, there are a large amount of people that would be looking to complete this mission. However, due to EB's cumbersome interface (assumption 3), people will be more likely to mass at the mission outpost than EB. The zaishen bounty and zaishen vanquish do not always start from mission outposts and are hindered by trying to use EB as a launch point due to 6 person max parties in LA and 4 person max parties in Kamadan.

This therefore reduces the number of people who can use EB to a set of players who are trying to complete a large number of HM missions. People completing normal mode missions will be hindered as others who have completed one of their possible 4 specific missions are unlikely to join with them (assumption 2).

Missions that people are willing to repeat due to the rewards or challenge of doing so are not represented in EB (UW, FOW, Urgoz, Deep, and DOA).

Due to the limited use of EB as presented above, I predict it will loose what popularity it has (currently consisting of the "new zone smell" so to speak), and will be largely ineffective without an overhaul to its system. The lack of people will drive players to search for parties the old fashioned way or use heros.

It is important to note that the success or failure of EB is NOT a reflection of guild wars players desire or lack thereof for social interaction or party play as EB is inefficient by design. Human nature follows the path of least resistance and, as shown above, that path rarely goes through EB.
Skrilling1 is offline   Reply With Quote
Old Mar 06, 2011, 07:05 PM // 19:05   #78
Desert Nomad
 
Join Date: Feb 2007
Profession: Mo/W
Default

Quote:
Originally Posted by WolfSoul View Post
I don't get the Zaishen Scouts 100 %.. if you click on Travel on your full map Embark is one of the destinations.. so those scouts are part pointless?
It's so my level 5 elementalist in prophecies can get to embark beach even though she hasn't been to a port yet
Wish Swiftdeath is offline   Reply With Quote
Old Mar 06, 2011, 07:24 PM // 19:24   #79
Wilds Pathfinder
 
Qing Guang's Avatar
 
Join Date: Nov 2008
Location: California
Guild: Lucid Spirits [LIFE]
Profession: N/A
Default

Quote:
Originally Posted by Skrilling1 View Post

At any given time, due to the linearity of campaign mission progression, a character will have at most 4 active normal mode missions to complete that could be entered with a team of a possible 52 missions (Tihark orchard being a solo mission). At any given state, a player is incapable of completing missions ahead of these possible 4 (fact 2), and unwilling to complete missions behind these possible 4 (assumption 2). This logic does not extend to Hard mode, where a player (assuming they completed normal mode first) has access to any mission in any order. However, that player will still be unlikely to repeat any HM missions they have already done (assumption 2).

[snip]

This therefore reduces the number of people who can use EB to a set of players who are trying to complete a large number of HM missions. People completing normal mode missions will be hindered as others who have completed one of their possible 4 specific missions are unlikely to join with them (assumption 2).
You're forgetting about people going for the Protector or Guardian titles. Those folks are going to be going through old mishes that aren't necessarily the current ZMish, and they might do them repeatedly if they continue to fail to get the reward.

Nonetheless, with 7hero very few people will be pugging NM mishes (and most of those will probably be people lacking NF/EotN and will be trying to do Proph/Factions mishes, which are unpopular to begin with) except for those very few mishes that involve group splits or carrying objects (and even then some of these are manageable - despite the wiki's dire warnings, I managed to 7hero master's for Gyala Hatchery yesterday with only a couple of close calls). So we are pretty much down to people running hardmode, and once again we have 7hero butting in and taking away a large percentage of the pug base.

So even though you missed a few points, you're pretty much right. I think most people are using EB only to pick up ZVanqs and (as I do) for faster travel between continents.

My suggestions for improving EB:
Add transport to town nearest to current ZBounty and ZVanq (this one I'm a little iffy on)
Add transport to ToA/ZKC/CoS and GoA (it'd probably be a lot easier to find UW/FoW groups if people weren't spread out across 3 continents, and having a more convenient base for forming DoA groups would be nice too)
Add transport to dungeon entrances (this would really encourage people to do the dungeons outside the plot progression, I think)
Qing Guang is offline   Reply With Quote
Old Mar 06, 2011, 07:53 PM // 19:53   #80
Furnace Stoker
 
MisterB's Avatar
 
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
Default

Quote:
Originally Posted by Wrath of m0o View Post
Correct me if im wrong, but i dont belive anet bans people for trying to get people to join their guild.
Whether or not NCSoft chooses to take action, global chat spam violates the Rules of Conduct(5) and the User Agreement(4j).

I think Embark Beach is a fantastic addition, although I could not care less for its primary intended function of grouping. Instead, I use it as a central travel hub and convenient place to create and adjust my party of heroes since the Guild Hall sets skills to PvP versions. The problem of chat spam is easily solved.

Last edited by MisterB; Mar 06, 2011 at 07:57 PM // 19:57..
MisterB is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:39 PM // 20:39.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("